Flipper
***Solutions at the bottom!***
Theme: Upside down
Made in: Godot game engine, using GDScript language
Features: coyote time, jump buffer, squash and stretch of character, explosions and background using particles, acceleration/deceleration, camera smoothing, dynamic camera, screen shakes.
Core Mechanic: invisible gravity flippers invert the direction of gravity. The player will need to remember where they are, making the game harder.
Genre: This game is a 2D puzzle platformer that focuses on the player's ability to come up with ideas to avoid the obstacles whilst also being physically challenging due to the tricky platforming.
Solutions:
Note: these probably aren't the only solutions, but they are the ones I found.
- Checkpoint 1: fall down and go left to leave the room. Jump to get to the next room. Go around the rectangle to flip gravity. Continue to reach the next checkpoint.
- Checkpoint 2:
- (Harder) Lure the homing spike around the island on the right. To reach the island, fall downwards after jumping over the pit of spikes. Jump immediately to turn around again whilst dodging the spike. Jump before falling down to lure the spike towards you, then move towards the island again to reach where you jumped off from. The spike should turn and hit the island, destroying itself. Continue to reach the next checkpoint.
- Edit: There is a much simpler and easier way to destroy the spike. Just before jumping over the pit, move your character above the first spike and go back immediately without jumping. The spike will hit the wall and explode. Continue to reach the next checkpoint.
- Checkpoint 3: Jump up and move left or right to reach the next room. Jump on one of the corners. From there, jump onto the platform. Then jump onto the middle platform. Jump up to reach the next checkpoint.
- Checkpoint 4: Continuously move right without pressing any other button to avoid all the spikes. The gravity flippers will let you leave the room safely, but avoid the last spike when leaving the room. Jump onto the square . Fall off of the square and make sure you leave the gravity flipper at the right time to reach the next flipper (in between the next two squares with spikes). This will make you move back and forth. The following squares will have 1 homing spike and 1 normal spike. The spikes will always alternate. Move in between the squares whilst avoiding the homing spikes. When you enter the next room, there will be larger squares and spikes blocking your path. Simply jump to flip gravity and avoid the spikes. For the first jump, you may have to move closer to the first square. If you find yourself moving back and forth before the first square, move left to leave the flipper. After you pass the 4 squares, you should end up upside down. Position youself on the ceiling in between the 2 spikes and jump to reach the next checkpoint.
- Checkpoint 5: This is the last stage before reaching the next checkpoint. You have 2 paths.
- For the lower path (in the hall), move in between the spikes. Once the spikes stop, inch forward until you see a large spike on the left side. Inch closer to lure it towards you. Once it moves, fall back and try to leave the hall before it reaches you. To leave the hall, jump up and move left once under the opening in the ceiling. This is possible - I promise. The large spike should explode and if you go back down, a path should be visible. Follow on and reach the end.
- For the upper path (on the ceiling), if you are in the hall, jump up towards the opening in the ceiling and move left to reach the upper path. There will be 3 spikes - first one is normal, the next two are homing. Simply jump over the first spike. This is where it gets harder. Jump over the next spike to lure it. Time yourself correctly and you will be able to safely pass under the spike to go right. Your aim is to reach the opening and fall down into the lower path as the spike will not be able to reach you and explode. Repeat the process - jump over the spike, go under the spike. If you are lucky (or very skilful), you may be able to make the spike explode on the ground. Do this for the second spike too. This is also possible - I swear. Once both spikes have exploded, follow on and reach the end.
| Status | Released |
| Platforms | HTML5 |
| Author | TheCodingTurtel |
| Genre | Platformer |
| Made with | Godot |
Leave a comment
Log in with itch.io to leave a comment.